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1 [Strength Up]@Increases strength.
2 [Chill Defence]@Decreases Chill damage received.
3 [Sleep Resist]@Grants resistance against Sleep.
4 [Slow Resist]@Grants resistance against Slow.
5 [Bind Resist]@Grants resistance against Bind.
6 [Buff Time Plus]@Extends gem buff duration.
7 [Weapon Power]@Increases the activation rate for the effects of@gems mounted on weapons.
8 [Strength Down]@Chance that successful attacks will decrease@enemy strength.
9 [Blaze Plus]@Increases Blaze damage dealt.
10 [Blaze Attack]@Chance that successful attacks will deal@additional Blaze damage.
11 [Spike]@Deal damage back to the attacker when@attacked.
12 [Revival HP Up]@Increases the amount of HP recovered when@revived during battle.
13 [Initial Tension]@Increases tension when battle starts.
14 [Aggro Up]@Increases aggro when dealing damage.
15 [EXP Up]@Increases the amount of EXP gained after@defeating an enemy.
16 [Weaken]@Decreases strength.
17 [HP Up]@Increases maximum HP.
18 [Poison Defence]@Decreases Poison damage taken.
19 [Spike Defence]@Decreases Spike damage taken.
20 [Paralysis Resist]@Grants resistance against Paralysis.
21 [Debuff Resist]@Grants resistance against all debuffs.
22 [Recovery Up]@Increases the amount of HP recovered when@healed in battle.
23 [Aura Heal]@HP recovered at regular intervals while an@aura is active.
24 [Damage Heal]@Chance of recovering HP when attacked.
25 [Arts Heal]@HP recovered when Arts are used.
26 [HP Steal]@Chance that successful attacks will recover HP.
27 [Unbeatable]@Chance of survival when Incapacitated.
28 [AP Up]@Increases the amount of AP gained after@defeating an enemy.
29 [Aquatic Cloak]@Decreases the Detection Range of aquatic@monsters.
30 [Auto-Heal Up]@Increases Auto-Heal HP.
31 [Terrain Defence]@Reduces damage received from terrain.
32 [HP Weaken]@Reduces maximum HP.
33 [Ether Up]@Increases ether.
34 [Double Attack]@Increases chance of performing a@double attack.
35 [Daze Resist]@Grants resistance against Daze.
36 [Pierce Resist]@Grants resistance against Pierce.
37 [Daze Plus]@Extends the duration for which an enemy@suffers Daze.
38 [Physical Defence Down]@Chance that successful attacks will reduce@enemy physical defence.
39 [Paralysis]@Chance that successful attacks will@inflict Paralysis.
40 [Lightning Attack]@Successful attacks deal additional Electric@damage.
41 [Electric Plus]@Increases Electric damage dealt.
42 [Back Attack Plus]@Increases Back Attack damage dealt.
43 [First Attack Plus]@Increases the damage dealt by the First Attack.
44 [Daze Up]@Increases the damage dealt to enemies@suffering Daze.
45 [Cast Quicken]@Reduces cast time.
46 [Tension Swing]@Allows tension to change more easily.
47 [Daze Tension]@For each attack on an enemy suffering Daze,@tension is raised.
48 [Ether Weaken]@Reduces ether.
49 [Ether Defence Up]@Increases ether defence.
50 [Blaze Defence]@Reduces Blaze damage taken.
51 [Lock-On Resist]@Grants resistance against Lock-On.
52 [Confuse Resist]@Grants resistance against Confuse.
53 [Critical Resist]@Reduces the chance of taking a critical hit.
54 [Ether Protect]@Activated at the start of a battle.@Reduces ether damage.
55 [Slow]@Chance that successful attacks will inflict Slow.
56 [Bind]@Chance that successful attacks will inflict Bind.
57 [Ether Defence Down]@Chance of successful attacks reducing@ether defence.
58 [Chill Plus]@Increases Chill damage dealt.
59 [Chill Attack]@Chance that successful attacks will deal@additional Chill damage.
60 [Auto-Atk Stealth]@Reduces aggro drawn from using auto-attacks.
61 [Arts Stealth]@Reduces aggro drawn from using Arts.
62 [Talent Boost]@Halves auto-attack damage but auto-attacks@increase Talent Gauge more.
63 [Heat Sink]@Reduces heating of Ether Rifle.
64 [Ether Smash]@Increases ether damage taken.
65 [Agility Up]@Increases agility.
66 [Topple Resist]@Grants resistance against Topple.
67 [Good Footing]@Grants resistance against Blow-Down.
68 [Arts Seal Resist]@Grants resistance against Arts Seal.
69 [Accuracy Up]@Increases the accuracy of physical attacks.
70 [Haste]@Increases the speed of auto-attacks.
71 [Topple Plus]@Extends the duration for which an enemy@suffers Topple.
72 [Bleed Attack]@Chance that successful attacks will deal@additional Bleed damage.
73 [Bleed Plus]@Increases Bleed damage dealt.
74 [Topple Up]@Increases the damage dealt to enemies@suffering Topple.
75 [Agility Down]@Chance that successful attacks will reduce@enemy agility.
76 [Break]@Chance that successful attacks will@inflict Break.
77 [Quick Step]@Increases movement speed.
78 [Fall Defence]@Reduces damage taken from falling.
79 [Aerial Cloak]@Reduces the detection range of aerial enemies.
80 [Agility Weaken]@Reduces agility.
81 [Muscle Up]@Increases physical defence.
82 [Attack Stability]@Increases a weapon's minimum damage.
83 [Attack Plus]@Increases a weapon's maximum damage.
84 [Critical Up]@Increases a weapon's critical hit rate.
85 [Bleed Defence]@Reduces Bleed damage taken.
86 [Divine Protect]@Grants resistance against Instant Death.
87 [Physical Protect]@Activated at the start of a battle.@Reduces physical damage.
88 [Night Vision]@Increases the accuracy of physical attacks@during the night.
89 [Debuff Plus]@Extends gem debuff duration.
90 [Armour Power]@Increases the activation rate for the effects of@gems mounted on armour.
91 [Ether Down]@Chance that successful attacks will reduce@enemy ether.
92 [Poison Plus]@Increases Poison damage dealt.
93 [Poison Attack]@Chance that successful attacks will deal@additional Poison damage.
94 [Aggro Down]@Reduces aggro.
95 [Ground Cloak]@Reduces the detection range of ground@enemies.
96 [Muscle Waste]@Increases physical damage taken.
97 [Unbeatable]@Chance of survival when Incapacitated.